/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D Editor of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 2.5
import com.theqtcompany.SceneEditor3D 1.0

BasicLightDelegate {
    id: thisItem

    Component.onCompleted: {
        initialState = false
        if (parent.repeater.directionSet)
            directionField.component[directionField.propertyName] = parent.repeater.lightDirection
        else
            parent.setNewDirection(directionField.component[directionField.propertyName])
    }

    Vector3DPropertyInputField {
        id: directionField
        parent: inputLayout
        label: qsTr("Direction") + editorScene.emptyString
        propertyName: "worldDirection"
        component: lightComponentData
        componentType: thisItem.componentType
        onFieldValueChanged: {
            if (!thisItem.initialState)
                thisItem.parent.setNewDirection(fieldValue)
        }
        tooltip: qsTr("The point the light is\nfacing at on the %1 axis.")
                 + editorScene.emptyString
        tooltipArgs: ["X", "Y", "Z"]
    }
}

